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Procedurally Resolving Textures
You could also use a resolver to procedurally set textures.xxx to appropriate file paths, including allowing the
actual creation of these file paths as one of the last automatic processes in the pipeline.
The robot_textured.katana example demo project illustrates how metadata that comes in with a ScenegraphXML
asset can be further processed by an AttributeScript to turn it into the final texture paths. By setting these in
attributes called textures.ColMap, textures.SpecMap and textures.BumpMap these are exported to
RenderMan as primvars named ColMap, SpecMap and BumpMap.
17 HANDLING TEXTURES |
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